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MINECRAFT

Minecraft server resource estimator

Get an approximate RAM range for your player count, server edition and workload.

What will you run?

Use the number online at once, not all registered players.

A starting RAM budget

35 GB

Planning range, not a guaranteed requirement.

Base 3 GB + 0.00 GB for players above five, multiplied by 1 for workload distance. Rounded up with 40% headroom for the upper end.

CPU matters too

Prioritise a modern CPU with good single-thread performance; RAM alone does not determine performance.

Storage and backups

Start planning around 10–20 GB of SSD space, plus separate backup capacity. Exploration and backups can increase this substantially.

Compare hosting options →

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How to use this estimate

Enter the number of players online at once, select your edition and workload, then estimate. Start at the lower end only when your software recommendations and real-world tests support it. Check whether the provider counts system overhead within its advertised RAM.

How the model works

This is Pocketwork’s planning heuristic, not an official requirement or benchmark. Java starts at 3 GB for vanilla, 4 GB for plugins, 5 GB for light mods or 8 GB for a heavy modpack. Bedrock starts at 2 GB. Above five players, each additional player adds 0.12, 0.16, 0.20 or 0.30 GB respectively for Java, or 0.08 GB for Bedrock. High exploration multiplies the total by 1.35. The range rounds upward and adds 40% headroom at the upper end.

Is more RAM always better?

No. CPU performance, server software and configuration can be the limiting factors. Requirements vary with specific mods, plugins, world size, view distance, player behaviour and software versions. Consult your modpack documentation, test under load and adjust. This model does not size proxy networks or Bedrock add-ons.

Next: compare the practical details

Use the hosting comparison to check edition support, locations and backups. A memory allowance alone does not prove a plan will perform well.